I feel you on the investment bit which is why we are leaving it open if players want to take their development with them to a new setting, or use this as an easy opportunity to reboot. It's a lot to think about with your character's personal development vs the game's development at a whole.
Personally I'm not in favor of a complete jamjar. It's over-saturated and done to death in other games. It's limiting. It's kind of boring. I like the flexibility of a nexus environment though I can also see the merits of somehow forcing a character to stick around for the sake of trying to keep them more IC, even if temporarily. Or "temporarily". I think there's a good balance to be struck somewhere, somehow.
I can still see ways of imposing jobs on characters to give them something to do, just they may not be school-orientated as much. A huge mansion would still need a security patrol to protect against both internal and external threats. It would still need electrically and mechanically talented types to keep lights on and air conditioning/heating going. It would still have gardens that need tending. It would still need people who know how to cook and serve food, etc.
It'd be neat to see jobs actually that depend on each other more, actually. Blood Falcon sucks at tending the gardens and so everyone doesn't have x vegetable to eat this week. The cooks have to figure out a solution or everyone starves. What's everyone going to do? Go beat him up, eat him instead, go scavenging on a nearby island for vegetables? (plant island is very perilous, try flower island) Go world hopping? Escargo express? (Who's paying)? Who's going to be put in charge of tending gardens now?
Might require some proactive sorts of organization (probably a lot, actually), or at least frequent communication between relevant and involvement players, but it might help bring out everyone's skill sets into practical use, in a more engaging way a "classroom" couldn't really utilize as well (or hasn't in a very very long time, I feel).
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Personally I'm not in favor of a complete jamjar. It's over-saturated and done to death in other games. It's limiting. It's kind of boring. I like the flexibility of a nexus environment though I can also see the merits of somehow forcing a character to stick around for the sake of trying to keep them more IC, even if temporarily. Or "temporarily". I think there's a good balance to be struck somewhere, somehow.
I can still see ways of imposing jobs on characters to give them something to do, just they may not be school-orientated as much. A huge mansion would still need a security patrol to protect against both internal and external threats. It would still need electrically and mechanically talented types to keep lights on and air conditioning/heating going. It would still have gardens that need tending. It would still need people who know how to cook and serve food, etc.
It'd be neat to see jobs actually that depend on each other more, actually. Blood Falcon sucks at tending the gardens and so everyone doesn't have x vegetable to eat this week. The cooks have to figure out a solution or everyone starves. What's everyone going to do? Go beat him up, eat him instead, go scavenging on a nearby island for vegetables? (plant island is very perilous, try flower island) Go world hopping? Escargo express? (Who's paying)? Who's going to be put in charge of tending gardens now?
Might require some proactive sorts of organization (probably a lot, actually), or at least frequent communication between relevant and involvement players, but it might help bring out everyone's skill sets into practical use, in a more engaging way a "classroom" couldn't really utilize as well (or hasn't in a very very long time, I feel).