After reading through things and stewing a bit on it, I wanted to try and bring up something I was toying with last night.
I know the purpose of a revamp is to cut out the school element but... Personally, I'd like the school element to stay, even if it is no longer the primary focus. And I don't think it needs to be! There can be a mansion (maybe the ultimate room mate shuffle occurred and suddenly it's just an entirely different building/part of campus/etc.), and all of the above new concepts can still become the primary focus of the game, such as a floating island and having to figure out how to make things run smoothly and picking up new roles for characters to play. The school just kind of becomes a background element, like it more or less has become now, more as another option for people to toy with for off screen (or on screen if they want!) things.
Maybe having it there can be a draw for characters to willingly come up to the island, because oh hey it floated over and oh hey do you want to come hang out in our floating city and school and stuff? Because I think the way we handle jam-jaring works fine right now, as I wouldn't want to see it go full jam jar.
So basically, a "new" setting but with an old backdrop for people that want to have that, since there are definitely characters who are only here for the schooling. Why not adventures AND schooling, if they want it? Maybe the floating island up there just scoops up the whole school and dumps it on another island, have fun nerds. Maybe they acquire more npc teachers as they go along, or characters can teach things if they want to. Etc. etc.
(Hi I have a lot of characters that are only here because they are going to school/are attached to the school/are here because other people are going to school. Also this post is kind of incoherent, sorry.)
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I know the purpose of a revamp is to cut out the school element but... Personally, I'd like the school element to stay, even if it is no longer the primary focus. And I don't think it needs to be! There can be a mansion (maybe the ultimate room mate shuffle occurred and suddenly it's just an entirely different building/part of campus/etc.), and all of the above new concepts can still become the primary focus of the game, such as a floating island and having to figure out how to make things run smoothly and picking up new roles for characters to play. The school just kind of becomes a background element, like it more or less has become now, more as another option for people to toy with for off screen (or on screen if they want!) things.
Maybe having it there can be a draw for characters to willingly come up to the island, because oh hey it floated over and oh hey do you want to come hang out in our floating city and school and stuff? Because I think the way we handle jam-jaring works fine right now, as I wouldn't want to see it go full jam jar.
So basically, a "new" setting but with an old backdrop for people that want to have that, since there are definitely characters who are only here for the schooling. Why not adventures AND schooling, if they want it? Maybe the floating island up there just scoops up the whole school and dumps it on another island, have fun nerds. Maybe they acquire more npc teachers as they go along, or characters can teach things if they want to. Etc. etc.
(Hi I have a lot of characters that are only here because they are going to school/are attached to the school/are here because other people are going to school. Also this post is kind of incoherent, sorry.)